Bows

Bows #

Name Use Attribute Power Hit Mod Range Value (Silver) Effects
Short Bow Two-Handed Pierce 1d6 None 60m 40 Pierce (+1); Rapid (−4); Consumes arrows
Dart Gun One-Handed Pierce 1d6 +4 60m 50 Pierce (+1); Consumes darts
Crossbow Two-Handed Pierce 1d6+3 +2 60m 40 Pierce (+1); Consumes bolts
Longbow Two-Handed Pierce 2d6 None 120m 115 Massive; Pierce (+1); Rapid (−4); Consumes arrows
Heavy Bow Two-Handed Pierce 2d6+2 −2 120m 125 Massive; Pierce (+2); Rapid (−8); Consumes arrows
Arbalest Two-Handed Pierce 2d6+4 +2 120m 110 Not Throwable; Pierce (+2); Consumes bolts
Hand Cannon Two-Handed Bludgeoning 3d6 +4 60m 630 Massive; Not Throwable; Consumes black powder and bullets
Consider purchasing a quiver, gunpowder bag, or dart belt, otherwise a main action is needed to prepare a ranged attack. These items apply a penalty to movement speed.

Massive: A massive weapon is very long and large, making it difficult to handle in confined spaces such as dungeons, caves, and indoor chambers. Because of this, rolling a 4 or below on a hit check with these weapons is considered a critical failure.

Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.

Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.

Rapid (−n): Weapons specialized in quick firing. If you use Rapid Fire, you can attack twice or more in one round.