Bows #
| Name | Use | Attribute | Power | Hit Mod | Range | Value (Silver) | Effects |
|---|---|---|---|---|---|---|---|
| Short Bow | Two-Handed | Pierce | 1d6 | None | 60m | 40 | Pierce (+1); Rapid (−4); Consumes arrows |
| Dart Gun | One-Handed | Pierce | 1d6 | +4 | 60m | 50 | Pierce (+1); Consumes darts |
| Crossbow | Two-Handed | Pierce | 1d6+3 | +2 | 60m | 40 | Pierce (+1); Consumes bolts |
| Longbow | Two-Handed | Pierce | 2d6 | None | 120m | 115 | Massive; Pierce (+1); Rapid (−4); Consumes arrows |
| Heavy Bow | Two-Handed | Pierce | 2d6+2 | −2 | 120m | 125 | Massive; Pierce (+2); Rapid (−8); Consumes arrows |
| Arbalest | Two-Handed | Pierce | 2d6+4 | +2 | 120m | 110 | Not Throwable; Pierce (+2); Consumes bolts |
| Hand Cannon | Two-Handed | Bludgeoning | 3d6 | +4 | 60m | 630 | Massive; Not Throwable; Consumes black powder and bullets |
Consider purchasing a quiver, gunpowder bag, or dart belt, otherwise a main action is needed to prepare a ranged attack. These items apply a penalty to movement speed.
Massive: A massive weapon is very long and large, making it difficult to handle in confined spaces such as dungeons, caves, and indoor chambers. Because of this, rolling a 4 or below on a hit check with these weapons is considered a critical failure.
Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.
Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.
Rapid (−n): Weapons specialized in quick firing. If you use Rapid Fire, you can attack twice or more in one round.