Close-Combat

Close-Combat #

Name Use Attribute Power Hit Mod Value (Silver) Effects
Barehanded Attack One- or Two-Handed Bludgeoning 1d3 (2H: 1d3+2) None (2H: None) Not Throwable
Bandages One- or Two-Handed Bludgeoning 1d3 (2H: 1d3+3) +2 (2H: +2) 18 Not Throwable; SB: Bludgeon (+0)
Cloth One-Handed Bludgeoning 1d3+1 None 10 Not Throwable
Tonfa One-Handed Bludgeoning 1d3+2 +2 25 Parry (+0); SB: Bludgeon (+0)
Bagh Nakh One- or Two-Handed Slash / Pierce 1d3+2 (2H: 1d6+1) +2 (2H: None) 30 Not Throwable; Parry; SB: Slash; Pierce
Umbrella One-Handed Pierce / Bludgeoning 1d6 None 20 Parry (+2); SB: Bludgeon (+0); Pierce (+1)
Sabbatons Special Pierce / Bludgeoning 1d6 −2 25 Not Throwable; SB: Bludgeon (+1); Equipped to both legs
Cestus One- or Two-Handed Slash / Pierce 1d6 (2H: 2d6) +2 (2H: None) 55 Not Throwable; Parry; SB: Slash; Pierce
Iron Fist Two-Handed Bludgeoning 2d6+2 +2 70 Not Throwable; Parry (+0); SB: Bludgeon (+1)

Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.

Parry (+n): Equipment suited for parrying enemy attacks while dodging. If you have this sort of hear equipped, you can use Parry when dodging enemy attacks.

Strong Blow (SB): Slash (+n): Weapons with sharp blades specialized in slashing enemies. When you use such a weapon to make a slash-attribute attack, you can use Strong Blow: Slash. It can be handy to mark down the bonus from Strong Blow: Slash in the weapon’s effects column.

Strong Blow (SB): Bludgeon (+n): Weapons with heavy, solid portions that can deal powerful impacts to enemies. When you use such a weapon to make a bludgeoning-attribute attack, you can use Strong Blow: Bludgeon. It can be handy to mark down the bonus from Strong Blow: Bludgeon in the weapon’s effects column.

Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.