Maces

Maces #

Name Use Attribute Power Hit Mod Value (Silver) Effects
Blackjack One-Handed Bludgeoning 1d3 None 5 Not Throwable; Cannot Parry; SB: Bludgeon (+0)
Club One-Handed Bludgeoning 1d3+1 −2 6 SB: Bludgeon (+0)
Mace One-Handed Bludgeoning 1d6 +1 20 Throwable; SB: Bludgeon (+0)
Pickax One-Handed Bludgeoning 1d6 +1 20 Throwable; Pierce (+1)
Heavy Mace One-Handed Bludgeoning 1d6+2 +1 30 Throwable; SB: Bludgeon (+1)
Morning Star One-Handed Bludgeoning 2d6−1 −4 25 Cannot Parry; SB: Bludgeon (+1)
War Pick Two-Handed Bludgeoning 1d6+4 +1 55 Pierce (+2)
War Hammer Two-Handed Bludgeoning 2d6 +1 40 Massive; SB: Bludgeon (+2)
Maul Two-Handed Bludgeoning 3d6 +1 90 Massive; Not Throwable; SB: Bludgeon (+4)

Massive: A massive weapon is very long and large, making it difficult to handle in confined spaces such as dungeons, caves, and indoor chambers. Because of this, rolling a 4 or below on a hit check with these weapons is considered a critical failure.

Cannot Parry: These weapons cannot be parried, due to being inflexible like whips or because they are broken into several different parts. When dodging a close-combat attack from one of these weapons, you cannot add your bonus from Parry.

Throwable: Equipment that is suitable for throwing. When throwing one of these weapons to make a ranged attack, you won’t take the penalty from weapon throwing (p. 242).

Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.

Strong Blow (SB): Bludgeon (+n): Weapons with heavy, solid portions that can deal powerful impacts to enemies. When you use such a weapon to make a bludgeoning-attribute attack, you can use Strong Blow: Bludgeon. It can be handy to mark down the bonus from Strong Blow: Bludgeon in the weapon’s effects column.

Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.