Spears #
| Name | Use | Attribute | Power | Hit Mod | Value (Silver) | Effects |
|---|---|---|---|---|---|---|
| Blunt Spear | One-Handed | Pierce | 1d3+1 | −2 | 5 | Throwable |
| Javelin | One-Handed | Pierce | 1d3+1 | −2 | 20 | Throwing Specialization |
| Short Spear | One-Handed | Pierce | 1d6 | None | 15 | Throwable; Pierce (+1) |
| Spear | One- or Two-Handed | Pierce | 1d6 (2H: 1d6+3) | −4 (2H: None) | 30 | Throwable; Pierce; Parry |
| Pilum | One- or Two-Handed | Pierce / Bludgeoning | 1d6+1 (2H: 1d6+4) | −4 (2H: None) | 55 | Throwable; SB: Bludgeon; Pierce; Parry |
| Pitchfork | Two-Handed | Pierce / Bludgeoning | 2d6−1 | −2 | 15 | Massive; Pierce (+1) |
| Trident | Two-Handed | Pierce / Bludgeoning | 3d6−2 | −2 | 35 | Massive; Pierce (+1) |
| Long Spear | Two-Handed | Pierce / Bludgeoning | 3d6 | −4 | 55 | Massive; Not Throwable; Pierce (+1) |
| Glaive | Two-Handed | Slash / Pierce / Bludgeoning | 2d6+4 | −4 | 70 | Massive; Not Throwable; Parry (+1); SB: Slash (+3); Slice |
| Pike | Two-Handed | Pierce / Bludgeoning | 3d6+2 | −6 | 40 | Massive; Not Throwable; SB: Bludgeon (+0); Pierce (+2) |
Massive: A massive weapon is very long and large, making it difficult to handle in confined spaces such as dungeons, caves, and indoor chambers. Because of this, rolling a 4 or below on a hit check with these weapons is considered a critical failure.
Throwable: Equipment that is suitable for throwing. When throwing one of these weapons to make a ranged attack, you won’t take the penalty from weapon throwing (p. 242).
Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.
Throwing Specialization (Power: X / Hit Modifier: Y / Range: Z): When making a ranged attack by throwing this type of equipment, its power, hit modifier, and range change to X, Y, and Z respectively.
Parry (+n): Equipment suited for parrying enemy attacks while dodging. If you have this sort of hear equipped, you can use Parry when dodging enemy attacks.
Strong Blow (SB): Slash (+n): Weapons with sharp blades specialized in slashing enemies. When you use such a weapon to make a slash-attribute attack, you can use Strong Blow: Slash. It can be handy to mark down the bonus from Strong Blow: Slash in the weapon’s effects column.
Strong Blow (SB): Bludgeon (+n): Weapons with heavy, solid portions that can deal powerful impacts to enemies. When you use such a weapon to make a bludgeoning-attribute attack, you can use Strong Blow: Bludgeon. It can be handy to mark down the bonus from Strong Blow: Bludgeon in the weapon’s effects column.
Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.
Slice: Weapons with highly polished, sharp blades that can cut through armor. When using such a weapon to make a slash-attribute attack, you can use Slice Attack.