Staves #
Name | Use | Attribute | Power | Hit Mod | Value (Silver) | Effects |
---|---|---|---|---|---|---|
Sling Staff* | Two-Handed | Bludgeoning | 1d3+1 | +1 | 30 | |
Garnet Staff | Two-Handed | Bludgeoning | 1d3+1 | +1 | 50 | Parry (+1); Words of True Power (+1) |
Priest’s Staff | Two-Handed | Bludgeoning | 1d3+1 | +1 | 50 | Parry (+1); Miracles (+1) |
Crosier | Two-Handed | Bludgeoning | 1d3+1 | +1 | 180 | Parry (+1); Miracles (+2) |
Quarterstaff | Two-Handed | Bludgeoning | 1d3+2 | +1 | 18 | Parry (+1) |
Nunchaku | Two-Handed | Bludgeoning | 1d3+1 | −2 | 20 | Not Throwable; Cannot Parry; SB: Bludgeon (+0) |
Battle Rod | Two-Handed | Bludgeoning | 1d3+4 | +2 | 60 | Parry (+1); SB: Bludgeon (+2) |
Flail | Two-Handed | Bludgeoning | 1d6+2 | −2 | 30 | Not Throwable; Cannot Parry; SB: Bludgeon (+1) |
Iron Rod | Two-Handed | Bludgeoning | 2d6+2 | +2 | 80 | Massive; Parry (+1); SB: Bludgeon (+3) |
Whip | Two-Handed | Bludgeoning | 1d6−1 | −4 | 10 | Not Throwable; Cannot Parry; SB: Bludgeon (+0); Bind |
Vampire Killer | Two-Handed | Bludgeoning | 2d6/4d6 | −4 | 145 | Not Throwable; Cannot Parry; SB: Bludgeon (+0); Bind; Bonus vs. undead |
Massive: A massive weapon is very long and large, making it difficult to handle in confined spaces such as dungeons, caves, and indoor chambers. Because of this, rolling a 4 or below on a hit check with these weapons is considered a critical failure.
Cannot Parry: These weapons cannot be parried, due to being inflexible like whips or because they are broken into several different parts. When dodging a close-combat attack from one of these weapons, you cannot add your bonus from Parry.
Not Throwable: Equipment that is not suited for throwing because of its weight or unique shape. Throwing this equipment will not deal any damage, or you will not be able to throw it at all.
Parry (+n): Equipment suited for parrying enemy attacks while dodging. If you have this sort of hear equipped, you can use Parry when dodging enemy attacks.
Strong Blow (SB): Bludgeon (+n): Weapons with heavy, solid portions that can deal powerful impacts to enemies. When you use such a weapon to make a bludgeoning-attribute attack, you can use Strong Blow: Bludgeon. It can be handy to mark down the bonus from Strong Blow: Bludgeon in the weapon’s effects column.
Bind: Weapons with the ability to bind an enemy’s movements by, for example, entangling their limbs. When using such a weapon to make a bludgeoning-attribute attack, you can use Binding Attack.