Throwing Weapons #
| Name | Use | Attribute | Power | Hit Mod | Range | Value (Silver) | Effects |
|---|---|---|---|---|---|---|---|
| Stone | One-Handed | Bludgeoning | 1d3 | None | 10m | — | Made for Throwing; Lost when used |
| Dart | One-Handed | Pierce | 1d3 | None | 10m | 3 | Made for Throwing; Lost when used |
| Bola | One-Handed | Bludgeoning | 1d3+1 | −2 | 20m | 15 | Made for Throwing; Bind; Retrievable |
| Boomerang | One-Handed | Bludgeoning | 1d3+1 | None | 30m | 15 | Made for Throwing; SB: Bludgeon (+0); Retrievable |
| Sling | One-Handed | Bludgeoning | 1d3+1 | +2 | 30m | 1 | Made for Throwing; Rapid (−4); Consumes stones |
| Throwing Dagger | One-Handed | Slash / Pierce | 1d3+2 | None | 20m | 20 | Made for Throwing; Pierce (+1) |
| Chakram | One-Handed | Slash | 1d3+2 | +2 | 20m | 25 | Made for Throwing; Slice |
| Mambele | One-Handed | Slash / Pierce | 1d6 | +4 | 20m | 40 | Made for Throwing; SB: Slash (+1); Pierce (+1); Slice |
| Sling Staff (ranged) | Two-Handed | Bludgeoning | 1d6+1 | +2 | 60m | 30 | Made for Throwing; SB: Bludgeon (+2); Rapid (−4); Consumes stones |
| Flying Guillotine | Two-Handed | Slash / Bludgeoning | 1d6+4 | −2 | 20m | 70 | Made for Throwing; Cannot Parry; SB: Slash (+2); Slice; Bind; Retrievable |
Cannot Parry: These weapons cannot be parried, due to being inflexible like whips or because they are broken into several different parts. When dodging a close-combat attack from one of these weapons, you cannot add your bonus from Parry.
Made for Throwing: Equipment that was constructed solely for throwing. You can only use this equipment for ranged attacks. If you use it for a melee attack, it will either break immediately or become otherwise unusable.
Strong Blow (SB): Slash (+n): Weapons with sharp blades specialized in slashing enemies. When you use such a weapon to make a slash-attribute attack, you can use Strong Blow: Slash. It can be handy to mark down the bonus from Strong Blow: Slash in the weapon’s effects column.
Strong Blow (SB): Bludgeon (+n): Weapons with heavy, solid portions that can deal powerful impacts to enemies. When you use such a weapon to make a bludgeoning-attribute attack, you can use Strong Blow: Bludgeon. It can be handy to mark down the bonus from Strong Blow: Bludgeon in the weapon’s effects column.
Pierce (+n): Weapons with sharp, pointed tips and high penetrative power. When using such a weapon to make a pierce-attribute attack, you can use Piercing Attack.
Slice: Weapons with highly polished, sharp blades that can cut through armor. When using such a weapon to make a slash-attribute attack, you can use Slice Attack.
Bind: Weapons with the ability to bind an enemy’s movements by, for example, entangling their limbs. When using such a weapon to make a bludgeoning-attribute attack, you can use Binding Attack.
Rapid (−n): Weapons specialized in quick firing. If you use Rapid Fire, you can attack twice or more in one round.