Dwarf

Dwarf #

Among those who have words, this race has the second largest sphere of influence, just beneath humans.

Their height only reaches about 150cm, but they have very tough, barrel-like bodies. They love liquor and feasts more than anything else, and they are valiant. Though they may be heavy and dull, they have high stamina and dexterity alike, making them competent warriors.

A dwarf is treated as an adult at 30 and generally lives anywhere between 800 to 900 years.

Innate Skills #

Adventurer Skills #

General Skills #

Primary Ability Score Fixed Score Random Determination
Strength 4 1d3+2
Psyche 2 1d3
Technique 4 1d3+2
Intelligence 1 1d3−1
Secondary Ability Score Fixed Score Random Determination
Psyche 3 1d3+1
Technique 3 1d3+1
Intelligence 1 1d3−1
Racial Movement Modifier ×2
Dwarves have high strength and technique, making them good as [fighters](/class/fighter/) and [rangers](/class/ranger/). They also have fairly decent psyche focus, meaning they can become [priests](/class/priest/), [dragon priests](/class/dragon-priest/), or [shamans](/class/shaman/) as well.

Dwarf Origin Table #

2d6 Origin Class Adventurer Skill General Skill Other
2 Adventurer 1 level of any class
3 Vagabond 1 level of monk Perform: (any 1)
4 Hunter 1 level of ranger Monster Knowledge
5 Merchant Negotiate: (any 1) 2d6×10 silver coins
6 Shopkeeper 1 level of fighter, monk, or scout Observe * Specifically a pub owner
7 Smith Handiwork Artisan: Smithing
8 Artisan Handiwork Artisan: (any 1)
9 Soldier 1 level of scout Sixth Sense
10 Shield Breaker 1 level of fighter Strong Blow: Slash * A traditional dwarven soldier class.
11 Priest 1 level of priest or dragon priest Worship
12 Noble Leadership 2d6×50 silver coins. Roll 1d6: 1-3 means you are a lower noble (viscount or lower); 4-5 means you are an upper noble (count/earl, marquis, margrave, etc.); 6 means you are royalty (royal family, duke, etc.)