Human #
Among those who have words, this is the race with the biggest sphere of influence. Possessing highly versatile abilities, they can work well as any class. In particular, they have high endurance and excel in abilities that allow them to throw things accurately over long distances.
A human is treated as an adult at 15 and generally lives anywhere between 50 to 80 years.
Innate Skills #
Adventurer Skills #
- Encumbered Action (Beginner)
- Weapons: Throwing Weapons (Beginner)
General Skills #
- Long-Distance Movement (Beginner)
Primary Ability Score | Fixed Score | Random Determination |
---|---|---|
Strength | 3 | 1d3+1 |
Psyche | 2 | 1d3 |
Technique | 2 | 1d3 |
Intelligence | 3 | 1d3+1 |
Secondary Ability Score | Fixed Score | Random Determination |
Psyche | 2 | 1d3 |
Technique | 4 | 1d3+2 |
Intelligence | 2 | 1d3 |
Racial Movement Modifier | ×3 |
Humans have a balanced ability score spread and can easily put any class to good use.
Human Origin Table #
2d6 | Origin | Class | Adventurer Skill | General Skill | Other |
---|---|---|---|---|---|
2 | Adventurer | 1 level of any class | |||
3 | Vagabond | 1 level of monk | Perform: (any 1) | ||
4 | Hunter | 1 level of ranger | Monster Knowledge | ||
5 | Scholar | 1 level of sorcerer | Research | ||
6 | Artisan | Handiwork | Artisan: (any 1) | ||
7 | Farmer | Hardiness | Production: Farming | ||
8 | Merchant | Negotiate: (any 1) | 2d6×10 silver coins | ||
9 | Soldier | 1 level of scout | Sixth Sense | ||
10 | Knight | 1 level of fighter | Riding | ||
11 | Priest | 1 level of priest, dragon priest, or shaman | Worship or Meditate | ||
12 | Noble | Leadership | 2d6×50 silver coins. Roll 1d6: 1-3 means you are a lower noble (viscount or lower); 4-5 means you are an upper noble (count/earl, marquis, margrave, etc.); 6 means you are royalty (royal family, duke, etc.) |