Lizardman

Lizardman #

Among those who have words, they are the strongest, most valorous race. They name themselves descendants of the fearsome Naga, and many of them live in the jungles and wetlands to the south. They look like lizards standing upright, and because of their sharp claws and fangs, sturdy tails, and tough scales, they excel as fighters and monks. They are also suited to being dragon priests, who worship their ancestral dragons.

A lizardman is treated as an adult at 13, and though they insist they will live eternally until killed, most of them do end up dying in battle, so nobody knows what sort of life span they have.

Innate Skills #

Adventurer Skills #

General Skills #

Primary Ability Score Fixed Score Random Determination
Strength 4 1d3+2
Psyche 3 1d3+1
Technique 2 1d3
Intelligence 2 1d3
Secondary Ability Score Fixed Score Random Determination
Psyche 3 1d3+1
Technique 2 1d3
Intelligence 2 1d3
Racial Movement Modifier ×2
Lizardmen make for good [fighters](/class/fighter/), [monks](/class/monk/), [priests](/class/priest/), [dragon priests](/class/dragon-priest/) and [shamans](/class/shaman/). They can get especially good results out of being a monk, thanks to their innate skill, [Draconic Heritage](/skill/draconic-heritage/).

Lizardman Origin Table #

2d6 Origin Class Adventurer Skill General Skill Other
2 Adventurer 1 level of any class
3 Vagabond 1 level of monk Perform: (any 1)
4 Slave 1 level of ranger or scout Artisan: (any 1)
5 Cavalry 1 level of fighter Riding
6 Engineer 1 level of scout Craftsmanship
7 Archer 1 level of ranger Weapons: Bows
8 Spear Soldier 1 level of fighter Weapons: Spears
9 Foot Soldier 1 level of fighter Shields
10 Tactician 1 level of sorcerer or dragon priest Anticipate
11 Bishop 1 level of priest or dragon priest Worship
12 Kingspawn Leadership 2d6×50 silver coins