Disabled, unconscious, asleep

Disabled, unconscious, asleep (p. 30) #

If, for whatever reason, a PC is rendered disabled, unconscious, or asleep, that character loses consciousness, and they immediately fall where they are. In this state, they cannot perform any actions except for resistance checks (p. 143). However, they can still use fate points (p. 160) alongside those resistance checks.

The difference between these three states is how you recover from them.

When disabled, it will be specified how long it will be until recovery. Thus, once the designated amount of time passes, the character will recover.

If a character is unconscious from their fatigue reaching 4, they will not regain consciousness until their fatigue rank falls to 3 or less. If a character is unconscious from something else, such as a spell or special effect, the once that effect ends, they will naturally regain consciousness after 2d3 hours. They will also regain consciousness if a lot of noise is made nearby, such as from combat, or someone else tries to wake them up by calling to them or shaking them.

If a character falls asleep, they will naturally regain consciousness after 2d3 hours. They will also regain consciousness if a lot of noise is made nearby, such as from combat, or someone else tries to wake them up by calling to them or shaking them. The time until regaining consciousness is counted starting from when the effect’s duration begins. If the 2d3 roll ends up being less than the effect’s duration, the character will continue sleeping until the effect’s duration ends.

The [restorative](/equipment/adventuring-items/) medicine can immediate rouse characters from unconscious and asleep states.