Faith: XX #
Prerequisite: At least 1 level in priest or dragon priest
You possess strong faith in a god or an ancestral dragon.
This skill has six types, and you can only learn one of them:
- Faith: Supreme God
- Faith: Earth Mother
- Faith: Trade God
- Faith: God of Knowledge
- Faith: Valkyrie
- Faith: Ancestral Dragon
You should always learn the type of Faith for the god you worship; priests can only learn Faith: Supreme God, Faith: Earth Mother, Faith: Trade God, Faith: God of Knowledge, or Faith: Valkyrie, while dragon priests can only learn Faith: Ancestral Dragon.
A character who possesses Faith can use spells simply by willing them to occur; they don’t need to chant the spell itself. Because of this, they can use miracles and ancestral dragon arts even when their mouths are shut or when they can’t talk, such as while underwater. However, spell use checks that are not chanted take a penalty.
Effects of Faith: XX #
| Mastery Grade | Effect |
|---|---|
| Beginner | You can use miracles or ancestral dragon arts from the object of your faith without chanting them. However, you take a −4 chant-less penalty to their spell use checks. |
| Intermediate | You can use miracles or ancestral dragon arts from the object of your faith without chanting them. However, you take a −2 chant-less penalty to their spell use checks. |
| Expert | (Prerequisite: At least 7 levels in priest or dragon priest) You can use miracles or ancestral dragon arts from the object of your faith without chanting them. You do not take a chant-less penalty to the spell use check. |