Guard

Guard #

When one character of your choosing within range is the target of a melee attack, ranged attack, or attack spell, you may take the damage from that attack instead of them. The PC with Guard should decide whether or not to use it after the enemy decides on its target, but before the enemy performs its hit check or spell use check.

Once Guard is used, the originally targeted character does not take any damage from the attack.

The character who used Guard can apply any normal effects and processes to the attack, such as making a block check, spell resistance check, strength resistance check, or psyche resistance check. However, they cannot make a dodge check. After that, the character who used Guard moves to the spot where the original target was. A character can only use Guard a certain number of times before the end of the round, as defined by its mastery grade.

Effects of Guard #

Mastery Grade Effect
Beginner You can use Guard 1 time per round. When you use Guard, you can take the attack for one character within reach (5m) targeted by a melee attack, ranged attack, or attack spell.
Intermediate You can use Guard 2 times per round. When you use Guard, you can take the attack for one character within reach (5m) targeted by a melee attack, ranged attack, or attack spell.
Expert You can use Guard 3 times per round. When you use Guard, you can take the attack for one character within reach (5m) targeted by a melee attack, ranged attack, or attack spell.
Master (Prerequisite: at least 7 levels in fighter) You can use Guard 4 times per round. When you use Guard, you can take the attack for one character within reach (5m) targeted by a melee attack, ranged attack, or attack spell.
Legend You can use Guard 5 times per round. When you use Guard, you can take the attack for one character within reach (5m) targeted by a melee attack, ranged attack, or attack spell.