Handiwork

Handiwork #

Quickly perform delicate work on nonmagical things. This includes undoing normal locks, disarming traps, and setting traps.

When you use Handiwork to undo a lock or disarm or set a trap, use your technique + a secondary ability score decided by the GM + your scout level as the standard score, then add the bonus from the Handiwork skill. The GM should decide on a secondary ability score based on the situation or your specific action. This is called a handiwork check (a type of manipulation check).

To unlock something with a handiwork check, you need to have lockpicking tools. If you don’t, you take a −4 penalty on the check. To set a trap, you need to spend 1 set of trapping tools.

Effects of Handiwork #

Mastery Grade Effect
Beginner Gain a +1 bonus to handiwork checks.
Intermediate Gain a +2 bonus to handiwork checks.
Expert Gain a +3 bonus to handiwork checks.
Master Gain a +4 bonus to handiwork checks.
Legend Gain a +5 bonus to handiwork checks.
  • Lockpicking tools (p. 388)
  • Trapping tools (p. 388)