Lucky #
You are blessed with good fortune. If you had desired peace, you could have lived that life. That is not what adventurers seek, however—you want luck in battle and fortune in finances.
When the GM needs to make a decision greatly affected by luck or determines something at random, you gain a bonus from Lucky that will play to your advantage. You can also gain this bonus when praying while using fate points (p. 160). Whatever the case, Lucky only works when the GM decides that luck should play a part.
Listed uses for Lucky include [deciding whether something is within an area](/rules/spell-effect/#deciding-whether-something-is-within-an-area), and determining how many suitable stones for a sling can be picked up in combat.
Effects of Lucky #
| Mastery Grade | Effect |
|---|---|
| Beginner | Gain a +1 bonus to checks permitted by the GM, such as prayer. |
| Intermediate | Gain a +2 bonus to checks permitted by the GM, such as prayer. |
| Expert | Gain a +3 bonus to checks permitted by the GM, such as prayer. |
| Master | Gain a +4 bonus to checks permitted by the GM, such as prayer. |
| Legend | Gain a +5 bonus to checks permitted by the GM, such as prayer. |