Master of XX #
Spell use checks and spell maintenance checks for spells of the specified attribute are more likely to be critical successes. The spell’s effects will also occasionally be increased.
There are five types of this skill, and each must be learned individually:
- Master of Fire
- Master of Water
- Master of Wind
- Master of Earth
- Master of Life
These skills only have an effect when using or maintaining spells of the specified type.
Effects of Master of XX #
| Mastery Grade | Effect |
|---|---|
| Beginner | Spell use checks (p. 138) and spell maintenance checks (p. 139) for spells of the specified attribute will be critical successes with an 11 or higher on the 2d6. |
| Intermediate | Spell use checks and spell maintenance checks for spells of the specified attribute will be critical successes with an 11 or higher on the 2d6. Any damage or recovery that spell causes also gains a +1 bonus. |
| Expert | Spell use checks and spell maintenance checks for spells of the specified attribute will be critical successes with an 10 or higher on the 2d6. Any damage or recovery that spell causes also gains a +2 bonus. |
| Master | (Prerequisite: at least 7 levels in any spell-casting class) Spell use checks and spell maintenance checks for spells of the specified attribute will be critical successes with an 10 or higher on the 2d6. Any damage or recovery that spell causes also gains a +3 bonus. |
| Legend | Spell use checks and spell maintenance checks for spells of the specified attribute will be critical successes with an 9 or higher on the 2d6. Any damage or recovery that spell causes also gains a +4 bonus. |