Negotiate: XX

Negotiate: XX #

You understand a certain type of negotiation—logical persuasion, tempting with your sexual charms, or putting pressure on someone to make them compliant. These must be learned separately as:

  • Negotiate: Persuade
  • Negotiate: Tempt
  • Negotiate: Intimidate (sic)

When you use Negotiate: Persuade, the standard score is your intelligence + a secondary ability score decided by the GM, to which you then add the bonus from Negotiate: Persuade. If successful, you build a relationship of trust with the target founded upon logical reasoning. As long as the target is acting rationally, they will most likely not betray you.

When you use Negotiate: Tempt, the standard score is your psyche + a secondary ability score decided by the GM, to which you then add the bonus from Negotiate: Tempt. If successful, you build a symbiotic relationship with the target founded upon feelings of romance. As long as the target is maintains those romantic feelings, they will most likely not betray you.

When you use Negotiate: Threaten, the standard score is your strength + a secondary ability score decided by the GM, to which you then add the bonus from Negotiate: Threaten. If successful, you build a master-servant relationship with the target founded upon feelings of fear. If the target’s fear wanes or grows too powerful, it is highly likely they’ll betray you.

These checks are specific kinds of negotiation checks. The GM may also take into account the target’s backstory and personality, as well as the state they’re in during the negotiation, to apply a −2 to −8 penalty to the final score of a negotiation check. The score after applying this penalty becomes the effectiveness score for the negotiation check.

The strength of your bond of trust or romance depends on how high the negotiation check’s effectiveness score is (with penalties factored in). For the target’s reactions based on the effectiveness score, see the Target Reactions Based On Negotiation Check Effectiveness Score table.

Effects of Negotiate: XX #

Mastery Grade Effect
Beginner Gain a +1 bonus on negotiation checks. The target will be able to read between the lines and understand things that are implied.
Intermediate Gain a +2 bonus on negotiation checks.
Expert Gain a +4 bonus on negotiation checks.
  • Bikini Armor (p. 379)
  • Fine Clothing (p. 397)

Target Reactions Based On Negotiation Check Effectiveness Score #

Effectiveness Score Target’s Reaction
9 or lower The target rejects the PC, or they become enraged and attack.
10 to 14 The target is neutral toward the PC. Temptation and threats may be taken as a slight against their honor and have the opposite effect.
15 to 19 The target has a good impression of the PC. However, they won’t try and save the PC or give them information until it would be to their own disadvantage not to. The PC may be able to strike a deal or persuade the target to a certain extent to gain some effect.
20 to 29 The target feels friendship, romance, or fear toward the PC. They would probably try and help the PC or give them information even if it was somewhat disadvantageous for them to do so.
30 to 39 The target feels a deep affection for the PC, or they are somewhat placed under the PC’s mental control. They would try and help the PC even if it was very disadvantageous for them to do so.
40 or higher The target worships the PC or is under their complete and total control. As long as nothing causes them to lose their feelings of reverence or terror toward the PC, they will always act with the PC’s instructions and wishes as their first and foremost objective.