Sixth Sense

Sixth Sense #

Notice changes around you or sense danger before it strikes. In this way, you can notice the presence of hidden enemies and traps. Unlike the active use of Observe to sense abnormalities, Sixth Sense is a passive skill. Because of this, as a general rule, you cannot make a sixth sense check until the GM tells you to. (Players can suggest the use of Sixth Sense to the GM.)

When you use Sixth Sense, make a sixth sense check (p. 155). If you pass this check, you sense danger of abnormalities nearby, such as traps and enemies.

Effects of Sixth Sense #

Mastery Grade Effect
Beginner Gain a +1 bonus on sixth sense checks.
Intermediate Gain a +2 bonus on sixth sense checks.
Expert Gain a +3 bonus on sixth sense checks.
Master Gain a +4 bonus on sixth sense checks.
Legend Gain a +5 bonus on sixth sense checks.