Sixth Sense #
Notice changes around you or sense danger before it strikes. In this way, you can notice the presence of hidden enemies and traps. Unlike the active use of Observe to sense abnormalities, Sixth Sense is a passive skill. Because of this, as a general rule, you cannot make a sixth sense check until the GM tells you to. (Players can suggest the use of Sixth Sense to the GM.)
When you use Sixth Sense, make a sixth sense check (p. 155). If you pass this check, you sense danger of abnormalities nearby, such as traps and enemies.
Effects of Sixth Sense #
| Mastery Grade | Effect |
|---|---|
| Beginner | Gain a +1 bonus on sixth sense checks. |
| Intermediate | Gain a +2 bonus on sixth sense checks. |
| Expert | Gain a +3 bonus on sixth sense checks. |
| Master | Gain a +4 bonus on sixth sense checks. |
| Legend | Gain a +5 bonus on sixth sense checks. |