Slip Behind

Slip Behind #

Prerequisite: At least 1 level of scout

Go around behind one enemy and attack from another angle.

Slip Behind requires movement. Thus, you can’t perform it if you’ve already moved on the same turn. You also cannot move after having used Slip Behind on the same turn.

When performing Slip Behind, choose 1 enemy within half your movement speed in meters to make a melee or ranged attack on. Declare that you’ll use Slip Behind before making the hit check for the attack. The Slip Behind target makes a movement obstruction check (p. 142) against it.

If the enemy passes their movement obstruction check, Slip Behind fails. The character who attempted Slip Behind will end up face-to-face with the enemy, but they can still make an attack. They can’t change their method of attack or their target at this point.

If the enemy fails their movement obstruction check, you gain the Slip Behind bonus on melee and ranged attack hit checks against the single enemy you targeted.

Success or fail, a character who uses Slip Behind moves to the location of the targeted enemy and takes a −2 penalty to dodge checks (p. 137) and block checks (p. 137) until their next turn.

Effects of Slip Behind #

Mastery Grade Effect
Beginner Gain a +2 bonus to hit checks against the 1 targeted enemy.
Intermediate Gain a +4 bonus to hit checks against the 1 targeted enemy.
Expert Gain a +6 bonus to hit checks against the 1 targeted enemy.
Master (Prerequisite: at least 7 levels in scout) Gain a +8 bonus to hit checks against the 1 targeted enemy.
Legend Gain a +10 bonus to hit checks against the 1 targeted enemy.