Snipe #
Prerequisite: At least 1 level of scout
When equipped with a bow or throwing weapon, use a main action to take aim at one enemy within sight. This grants a bonus to your range and to hit checks on ranged attacks made during your next turn. If the attack lands, it can deal heavy damage.
Snipe cannot be used if you’ve already moved this turn. If you’ve already used Snipe, you cannot move on the same turn. If you move after using Snipe but before making the ranged attack, you lose the bonus from Snipe.
Snipe cannot be used at the same time as Rapid Fire.
Effects of Snipe #
| Mastery Grade | Effect |
|---|---|
| Beginner | When making a ranged attack with a bow or throwing weapon, gain a +4 bonus to its hit check and power. |
| Intermediate | When making a ranged attack with a bow or throwing weapon, gain a +6 bonus to its hit check and power, and multiply its range by 1.5. |
| Expert | When making a ranged attack with a bow or throwing weapon, gain a +8 bonus to its hit check and power, and multiply its range by 1.5. In addition, the hit check will be a critical success with an 11 or higher on the 2d6. |
| Master | (Prerequisite: at least 7 levels in ranger) When making a ranged attack with a bow or throwing weapon, gain a +10 bonus to its hit check and power, and multiply its range by 2. In addition, the hit check will be a critical success with an 11 or higher on the 2d6. |
| Legend | When making a ranged attack with a bow or throwing weapon, gain a +12 bonus to its hit check and power, and multiply its range by 2. In addition, the hit check will be a critical success with a 10 or higher on the 2d6. |