Tactical Movement

Tactical Movement #

Move inconspicuously, or conspicuously, through a group, evading attacks targeted at you or making others aim for you.

You may perform Tactical Movement instead of your normal movement. If you perform Tactical Movement, you cannot move again in the same turn.

During Tactical Movement, you can only move up to half your movement speed in meters.

When you perform Tactical Movement, its effects automatically apply to monsters whose intelligence is Command-based, Animalistic, or otherwise low. However, for monsters with an intelligence of human level or higher, you need to pass a Tactical Movement check (a type of movement check) for the effects to be applied. The standard score for a Tactical Movement check is your intelligence focus plus your adventure level, then add your bonus from Tactical Movement. When performing Tactical Movement, you can compare check scores (p. 128) with the intelligence-based check score for monsters (p. 153). If you win the check, Tactical Movement affects the monster.

You cannot use Tactical Movement without at least on other ally present.

Effects of Tactical Movement #

Mastery Grade Effect
Beginner Reduce your chance of being chosen as the target of an attack or spell from an enemy affected by Tactical Movement by around 1/2, or raise it by 1.5 times. (The GM decides how this is carried out).
Intermediate Gain a +1 bonus to Tactical Movement checks. Reduce your chance of being chosen as the target of an attack or spell from an enemy affected by Tactical Movement by around 1/2, or raise it by 1.5 times. (The GM decides how this is carried out).
Expert Gain a +2 bonus to Tactical Movement checks. Reduce your chance of being chosen as the target of an attack or spell from an enemy affected by Tactical Movement by around 1/2, or raise it by 1.5 times. (The GM decides how this is carried out).
Master Gain a +3 bonus to Tactical Movement checks. Reduce your chance of being chosen as the target of an attack or spell from an enemy affected by Tactical Movement by around 1/3, or raise it by 2 times. (The GM decides how this is carried out).
Legend Gain a +4 bonus to Tactical Movement checks. Reduce your chance of being chosen as the target of an attack or spell from an enemy affected by Tactical Movement by around 1/3, or raise it by 2 times. (The GM decides how this is carried out).