Skills #
Skills represent more detailed things about a PC than their class, such as what the character is specifically proficient at or fields they excel in. This can include things like whether they have the capability to handle a specific sort of weapon, or whether they have a wealth of knowledge in a certain field. There are many types of skills, such as ones that enable unique actions, ones that help a character no matter what their class is, and ones that bolster a specific facet of their class.
There are two types of skills: adventurer skills, which are useful mainly during adventures, and general skills, which normal people learn throughout their lives. Each skill also has a mastery grade, a number that indicates how deeply the character has learned that skill.
Adventurer Skills #
Adventurer skills have five mastery grades: beginner, intermediate, expert, master, and legend. These can be sorted into skills which are best for all classes, fighter-type classes, and spell-casting classes.
- Alert
- Anticipate
- Armor: XX
- Binding Attack
- Bonus Spells: XX
- Burst of Strength
- Curved Shot
- Defensive
- Dual Wielding
- Encumbered Action
- Enhance Spells: Power
- First Aid
- Guard
- Handiwork
- Hardiness
- Healing Affinity
- Iron Fist
- Lucky
- Magical Talent
- Martial Arts
- Master of XX
- Monster Knowledge
- Mow Down
- Observe
- Parry
- Perseverance
- Piercing Attack
- Provoke
- Rampart
- Rapid Fire
- Shields
- Sixth Sense
- Slice Attack
- Slip Behind
- Snipe
- Spell Expertise: XX
- Spell Resistance
- Stealth
- Strengthened Immunity
- Strong Blow: Bludgeon
- Strong Blow: Slash
- Tactical Movement
- Weapons: XX
General Skills #
General skills, however, only have three grades: beginner, intermediate, and expert.
- Appraisal
- Artisan: XX
- Beloved of the Fae
- Cooking
- Cool and Collected
- Craftsmanship
- Criminal Knowledge
- Darkvision
- Draconic Heritage
- Etiquette
- Faith: XX
- General Knowledge
- Labor
- Leadership
- Long-Distance Movement
- Meditate
- Negotiate: XX
- No Preconceptions
- Perform: XX
- Production: XX
- Research
- Riding
- Survivalism
- Theology
- Worship
Learning and Advancing in Skills (p. 223) #
Advancement Points Required to Learn Skills #
Skill Mastery Grade | For Adventurer Skills | For General Skills |
---|---|---|
Beginner | 5 points | 1 point |
Intermediate | 10 points | 5 points |
Expert | 15 points | 15 points |
Master | 25 points | — |
Legend | 40 points | — |
Mastery Grade Restrictions for Adventurer Levels #
Adventurer Level | Mastery Grade Restrictions |
---|---|
1 | Beginner only |
2 or 3 | Beginner to intermediate |
4 or 5 | Beginner to expert |
6 to 8 | Beginner to master |
9 or higher | Beginner to legend |