Adventurer Skills: Fighter-Type

Adventurer Skills Best for Fighter-Type Classes #

Skill Name Summary Restrictions
Alert Makes it easier to get critical successes on dodge checks Beginner: monk
Armor: XX Gain a bonus to armor score
Binding Attack Gain the ability to use the Bind effects of weapons
Burst of Strength Gain a bonus to the power of barehanded and close-combat weapon attacks Beginner: monk
Curved Shot Apply a penalty to enemy dodge checks and block checks Master: ranger
Dual Wielding Attack with a weapon in each hand
Encumbered Action Gain a bonus to muscle strength checks due to the effects of heavy armor
Guard Substitute yourself for another character within range Master: fighter
Iron Fist Gain a bonus to the power of a barehanded attack Beginner: monk
Martial Arts Gain a bonus to fitness checks (including dodge checks) Master: monk or scout
Mow Down Attack multiple enemies at once using a two-handed weapon Master: fighter
Parry Gain the ability to use the parry effects of weapons and shields Master: fighter
Piercing Attack Gain the ability to use the Pierce effects of weapons Master: fighter
Provoke Draw an enemy’s attention to yourself Master: fighter or monk
Rampart Gain a bonus to movement obstruction checks Master: fighter
Rapid Fire Gain the ability to use the Rapid Fire effects of weapons Master: ranger
Shields Gain a bonus on block checks and your block score
Slice Attack Gain the ability to use the Slice effects of weapons
Slip Behind Move behind enemies and gain a bonus on hit checks Beginner: scout; Master: scout
Snipe On your next turn, gain a bonus to hit checks and power Beginner: scout; Master: ranger
Strong Blow: Bludgeon Gain the ability to use the SB: Bludgeon effects of weapons Master: fighter
Strong Blow: Slash Gain the ability to use the SB: Slash effects of weapons Master: fighter
Weapons: XX Gain a bonus to hit checks