| Alert |
Makes it easier to get critical successes on dodge checks |
Beginner: monk |
| Armor: XX |
Gain a bonus to armor score |
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| Binding Attack |
Gain the ability to use the Bind effects of weapons |
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| Burst of Strength |
Gain a bonus to the power of barehanded and close-combat weapon attacks |
Beginner: monk |
| Curved Shot |
Apply a penalty to enemy dodge checks and block checks |
Master: ranger |
| Dual Wielding |
Attack with a weapon in each hand |
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| Encumbered Action |
Gain a bonus to muscle strength checks due to the effects of heavy armor |
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| Guard |
Substitute yourself for another character within range |
Master: fighter |
| Iron Fist |
Gain a bonus to the power of a barehanded attack |
Beginner: monk |
| Martial Arts |
Gain a bonus to fitness checks (including dodge checks) |
Master: monk or scout |
| Mow Down |
Attack multiple enemies at once using a two-handed weapon |
Master: fighter |
| Parry |
Gain the ability to use the parry effects of weapons and shields |
Master: fighter |
| Piercing Attack |
Gain the ability to use the Pierce effects of weapons |
Master: fighter |
| Provoke |
Draw an enemy’s attention to yourself |
Master: fighter or monk |
| Rampart |
Gain a bonus to movement obstruction checks |
Master: fighter |
| Rapid Fire |
Gain the ability to use the Rapid Fire effects of weapons |
Master: ranger |
| Shields |
Gain a bonus on block checks and your block score |
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| Slice Attack |
Gain the ability to use the Slice effects of weapons |
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| Slip Behind |
Move behind enemies and gain a bonus on hit checks |
Beginner: scout; Master: scout |
| Snipe |
On your next turn, gain a bonus to hit checks and power |
Beginner: scout; Master: ranger |
| Strong Blow: Bludgeon |
Gain the ability to use the SB: Bludgeon effects of weapons |
Master: fighter |
| Strong Blow: Slash |
Gain the ability to use the SB: Slash effects of weapons |
Master: fighter |
| Weapons: XX |
Gain a bonus to hit checks |
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