Effect: Grants effects determined by the effectiveness score to Target: Caster’s eyes. Effects granted by a higher effectiveness score stack with those of lower ones.
This effect persists for Duration: 10 Minutes.
| Effectiveness Score |
Effects |
| 10 to 14 |
Strengthens kinetic vision, gaining a +2 bonus to hit checks for melee attacks. Can also ignore negative effects to vision from distractions (p. 160) based on blinding or light. |
| 15 to 19 |
Once per round, when Target: 1 within Range: 30m attempts to take some action, the caster can glare at them to apply a −2 penalty to whatever check is needed to execute the action (a hit check for an attack, a dodge check when attacked, a spell use check when using a spell, etc.). The target and caster must be able to see each other to do this. This effect only applies to 1 check. |
| 20 to 24 |
The caster gains a +2 bonus to hit checks for ranged attacks, not just melee attacks. Additionally, as long as there are no obstacles, the caster can see well enough to discern a person’s face at a 5 kilometers. |
| 25 to 29 |
Gain a +2 bonus to hit checks. Gain a +2 bonus to dodge checks and block checks as well. |
| 30 or more |
Bonuses to checks granted by this spell are +4 instead of +2. The glaring target also suffers a −4 penalty to their check instead of −2. |
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