Miracles
| Spell | Summary | Difficulty |
|---|---|---|
| Blessing | Grant a blessing to a weapon, heightening its accuracy and power. | 10 |
| Cure | Removes poison or illness. | 10 |
| Dispel | Destroy curses, spell effects, and things created by spells. | 10 |
| Holy Light | Release a flash of holy light with the power to exorcise the undead. | 10 |
| Holy Smite | Perform an attack using holy lightning. | 5 |
| Hymn | Offer up a holy song to heighten the success rate of rituals. | 5 |
| Minor Heal | Mend wounds using sacred power. | 5 |
| Protection | Create an unseeable wall to prevent enemy movement and attacks. | 15 |
| Purify | Purify an area, removing all abnormalities. | 5 |
| Sanctuary | Use holy water or the like to create a barrier preventing the impure from entering. | 15 |
| Sense Enemy | Sense when those bearing hostility or malice are approaching. | 10 |
| Sense Lie | Gain the ability to identify lies. | 10 |
| Silence | Creates an area within which no sound is produced. | 10 |
| Transfer Mental Power | Take on adverse mental effects from another and resist them anew. | 10 |
| Vitality | Bestow vitality to slightly recover fatigue. | 10 |
Valkyrie Only
| Spell | Summary | Difficulty |
|---|---|---|
| Encourage | Grants allies within an area resistance to fear. | 10 |
| Saint Cloth | Use the Valkyrie’s power to summon a holy suit of armor or vestments, gaining various boons. | 15 |
| Valkyrie’s Javelin | Hurl a spear of light to attack. | 15 |
Trade God Only
| Spell | Summary | Difficulty |
|---|---|---|
| Contract | Forge a contract with an agreeing party that forcibly binds each party to its contents. | 20 |
| Reverse | Interfere with fortune, but only once per day. | 10 |
| Traveler | Quicken the movement speed of a target person or vehicle and gain a bonus to checks against weather and bad roads. | 15 |
Supreme God Only
| Spell | Summary | Difficulty |
|---|---|---|
| Inquisition | Prevent a target from using one magic system, excluding the Supreme God’s miracles. | 10 |
| Judge | Identify a touched object. | 15 |
| Judgment | Instantaneously strengthen your attacks. | 20 |
God of Knowledge Only
| Spell | Summary | Difficulty |
|---|---|---|
| Guidance | Guide an action to success by looking slightly into the future. | 10 |
| Inspiration | Ask a yes or no question of the God of Knowledge. | 10 |
| Reading | Read and interpret languages you don’t know. | 10 |
Earth Mother Only
| Spell | Summary | Difficulty |
|---|---|---|
| Eucharist | Create food and water to live. | 15 |
| Peace | Reduce the will to fight of everyone in an area. | 15 |
| Steadfast | Gain powerful defensive and recovery abilities for as long as you don’t move. | 10 |