Reverse

Reverse Miracle (Trade God Only) Imbuement Difficulty: 10
Interfere with fortune, but only once per day.

Effect: The caster can flip both dice in a 2d6 roll made by Target: Self or Any 1 Character the Caster Can See. This can only be used for checks involving fate points. This changes a 1 to a 6, a 2 to a 5, and a 3 to a 4. The reverse changes are also possible. For example, if the dice roll gives a 1 and a 5, this spell changes the rolls to a 6 and a 2, changing the total from 6 to 8. This effect can change critical failures to critical successes. In addition, if the target used fate points to reroll the 2d6, add 1 to the result of each die after flipping it.

This spell can be used once per day for one minute, and it cannot be used in combat. (The spell cannot be cast in combat, but its effects remain during battle, if the spell was activated beforehand.)

This effect persists for Duration: 1 Day, but it is lost once a single 2d6 is flipped. In addition, if the target refuses to apply the effect, no dice are flipped, but the effect is lost anyway.

For checks where the target score is a secret, this effect can be used after asking the GM how the check will play out after flipping the 2d6. When performing a check score comparison (p. 128) for a hit check or the like, you may also only flip the 2d6 after seeing what the passive side’s check result is.

Chant: Trade God: O my god of the roaming wind, overturn the flow of energy and overlook the dice which reverse heaven and earth
Catalyst: None