Control Spirit

Control Spirit Spirit Art Control Fire Water Earth Wind Difficulty: 10
Summon one spirit and give it a simple command.

Effect: Summon Target: 1 Spirit within Range: Reach and put it to use. What spirit it is depends on the effectiveness score. The caster chooses the spirit’s attribute when casting and selecting from those they can summon.

The caster, starting on their next turn, can give an order to the spirit they summon; thus, the spirit is only able to act on the round after its summoning. However, it can still make dodge checks, resistance checks, and initiative checks before that.

The caster, on their turn, can use a free action to give an order to the spirit they summoned. This command does not have to be spoken; it can simply be willed. However, the command must be simple, such as attack that goblin over there or attack the enemy who attacked ally A. It cannot carry out complex commands (the GM should decide the details). The spirit will attempt to faithfully carry out its orders to the best of its ability. If the caster has learned Leadership (Intermediate) or higher, they can have the spirit act with the same initiative as them. Additionally, the caster can have the spirit grant its support effect to the caster or to one specific character the caster indicates.

A summoned spirit lasts for Duration: 1 Hour, a free spirit lasts for Duration: 10 Min­utes, and a greater spirit lasts for Duration: 6 Rounds, after which it returns to its own plane. The caster may, at any time, have the summoned spirit, free spirit, or greater spirit return to its own plane.

Effectiveness Score Effects
10 to 19 Caster can summon a spirit (p. 583)
20 to 29 Caster can summon either a spirit or a free spirit (p. 584)
30 or more Caster can summon either a spirit, a free spirit, or a greater spirit (p. 584)
Chant: Come, undines, the banquet’s laid; come and sing and dance and play
Hold your torch up, give us light, will-o’-the-wisp, burn in the night; Onibi, I call on thee, give a little light to me
Catalyst: Kindling, snow, ice, clay, etc.