Blast Wind

Blast Wind Words of True Power Attack Wind Difficulty: 5
Use wind to move objects and deal damage.

Effect: The caster indicates a starting point and an ending point within a 60m radius of them, then a gust of wind surges in a straight line from the starting point to the ending point. If there is an obstacle between the two points, the wind will blow it around as much as possible, but it cannot affect things beyond its designated path of travel.

Target: All caught between the starting and ending points suffer the spell’s effects. The effects from higher effectiveness scores stack with those from lower ones. The GM should determine the finer details of this spell based on the situation.

Effectiveness Score Effects
5 to 14 Anything light without a mind to resist, not fixed to something, or otherwise susceptible to wind blows to the ending point.
15 to 19 Perform a magic attack that deals 2d6 + Sorcerer Level points of wind damage. If a target passes a spell resistance check, the damage is halved before reducing it with armor score.
20 to 24 If a target fails the spell resistance check, they are knocked prone and are moved 5m along the wind’s path.
25 to 29 The magic attack’s power becomes 4d6 + Sorcerer Level.
30 or more Person-sized objects are blown to the end point. This doesn’t happen if the object passes its spell resistance check.
Chant: Ventus (wind)…crescunt (growth)…oriens (arise)
Catalyst: None