| Create Potion | Words of True Power | Creation Life | Difficulty: 10 |
|---|---|---|---|
| Make recovery potions. | |||
Effect: Over 10 minutes, create either a healing potion (p. 399), a stamina potion (p. 400), or an antidote (p. 400). Making a potion requires its ingredients, such as medicinal herbs, as well as a jar to hold it. The cost of these materials is 2d3 silver coins, because the price of materials fluctuates. The caster cannot create potions in combat. Even outside combat, after they’ve passed a spell use check, they must also pass 1 spell maintenance check. Because they make this spell maintenance check while mixing the medicinal herbs and other ingredients, they take a −4 penalty to this check. The potion they create expires after 3 days. Individuals are not permitted to sell expired potions. This is to prevent the market from being flooded with fake and poor-quality goods. If a character trades in expired potions and is found out, they will face punishment. The Adventurers Guild’s evaluation of them will also naturally plummet. |
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| Chant: Facio (create)…aqua (water)…sano (healing) | |||
| Catalyst: None | |||