| Escape | Words of True Power | General Time | Difficulty: 0 |
|---|---|---|---|
| Come up with a way to escape from danger. | |||
Effect: Target: Caster conjures a way for them and their allies to escape currently impending danger. The GM should suggest the appropriate action for the situation. If the GM can’t come up with a good way, they make it so that the players ran for their lives or went through a bunch of trial and error to escape a dangerous situation with everyone suffering 1d6 points of fatigue. This spell doesn’t require a spell use check. Instead, it automatically succeeds. However, it can only be used once per day. |
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| Chant: Ego (self)…optimas (best)…modus (method) | |||
| Catalyst: None | |||