Escape

Escape Words of True Power General Time Difficulty: 0
Come up with a way to escape from danger.

Effect: Target: Caster conjures a way for them and their allies to escape currently impending danger. The GM should suggest the appropriate action for the situation. If the GM can’t come up with a good way, they make it so that the players ran for their lives or went through a bunch of trial and error to escape a dangerous situation with everyone suffering 1d6 points of fatigue.

This spell doesn’t require a spell use check. Instead, it automatically succeeds. However, it can only be used once per day.

Chant: Ego (self)…optimas (best)…modus (method)
Catalyst: None